⚛️ Kinematics

Projectile Motion Calculator

Calculate time of flight, horizontal range, and maximum height reached by a projectile.

Vacuum Trajectory
Newtonian Mechanics
Standard Gravity (9.81 m/s²)

⚛️ Quick Trajectory Estimator

Time of Flight (s)
Maximum Height (m)
Max Horizontal Range (m)

Projectile Motion Formulas

Ignoring air resistance, a projectile moving through a uniform gravitational field traces a parabolic path. The kinematic equations are resolved by breaking the initial velocity into x and y vectors.

Time of Flight (T)
T = (2 × v0 × sinθ) / g
Maximum Height (H)
H = (v0² × sin²θ) / (2 × g)
Horizontal Range (R)
R = (v0² × sin(2θ)) / g

Frequently Asked Questions

How to calculate the horizontal range of a projectile?

Assuming a flat surface and no air resistance, horizontal range R = (initial_velocity^2 * sin(2 * launch_angle)) / gravity.

What is projectile motion?

Projectile motion is the curved motion of an object launched into the air that then moves under gravity alone (air resistance neglected in basic analysis). The trajectory is a parabola. The horizontal component has constant velocity (no force acts horizontally), while the vertical component undergoes constant deceleration upward and acceleration downward due to gravity (g = 9.81 m/s² on Earth's surface).

What are the key projectile motion equations?

Horizontal: x = v₀ × cos(θ) × t. Vertical position: y = v₀ × sin(θ) × t − ½ × g × t². Horizontal velocity: vx = v₀ × cos(θ) (constant). Vertical velocity: vy = v₀ × sin(θ) − g × t. Maximum height: H = (v₀ × sin θ)² / (2g). Time of flight: T = 2 × v₀ × sin(θ) / g. Horizontal range: R = v₀² × sin(2θ) / g.

At what launch angle is projectile range maximised?

Range is maximised at exactly 45° (ignoring air resistance), because Range R = v₀² × sin(2θ) / g, and sin(2θ) reaches its maximum value of 1.0 when 2θ = 90°, i.e., θ = 45°. With air resistance, the optimal angle drops below 45° (typically 38–43° for sports balls). Complementary angles (e.g., 30° and 60°) give equal ranges in the no-air-resistance case.

How does gravity affect projectile motion on other planets?

The same equations apply with the local gravitational acceleration: Moon (g = 1.62 m/s²) — range and height are ~6× greater than Earth for same initial velocity; Mars (g = 3.72 m/s²) — range ~2.6× greater than Earth; Jupiter (g = 24.8 m/s²) — range ~2.5× less than Earth. This is important for spacecraft landing calculations, ballistics on other bodies, and science education.

What real-world factors deviate from ideal projectile motion?

Real projectile motion differs from the ideal model due to: air resistance (drag force ∝ v²) — reduces range and lowers optimal launch angle; spin (Magnus effect) — golf balls, baseballs, and soccer balls curve due to spin-induced pressure differences; wind — adds or subtracts horizontal velocity component; Coriolis effect — significant for artillery shells and long-range ballistics; and variation of g with altitude — negligible for most sports and engineering applications.

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